I hope everyone's enjoyed playing this [beta] teaser demo! One final update for this deviation: I have a new group dedicated to this project!
If anyone's interested in contributing to this project, you now can! As members of the group submitting ideas,concept art anything can only make the project better and grow (adequate credit will be due of course). If you contribute loads, I don't see why you can't join the official team too!
If you'd rather just be kept up to date with what we're doing and how close we are to completion, I recommend just watching us ;D. We're always on the looking for beta testings anyway ^-^.
I hope to see this project to full completion and I know I can't do it by myself. Let's all work together to see whether we can pull it off!
Thanks all! Edit II:
Playable offline demos are now up! Feedback/comments/whatever (no nasties though) are appreciated and rewarded with llamas if i haven't already given you one Windows download
Edit I: (Already?!) Since this is my class project, this teaser isn't completely perfected yet so there may be minor glitches and spelling/grammatical mistakes here and there. Not such much of a puzzle element just yet but once ~flippinmental
and I work out just how to program more complex puzzles you can't actually 'lose' in this demo. The focus of this demo was to create an immersive (yet creepy) game environment through the use of music/sound
You have two options available to you when you click on the items in your inventory: the hand and eye icons. The eye exams the item and Yu will give a brief description, while using the hand icon will allow you to click and drag the item to a desired destination on the screen.
I would also liked to add that clicking anywhere on the screen will automatically move the dialogue along /edit I. Playing with headphones/earphones at a suitable level is highly recommend as there are details within the demo that would be lost without these! 8DNot every life ends pleasantly and not every person gets remembered....
Death is a hard thing to handle, especially when you are the cause of it. Following the death of a young patient, Yu Ling has been given indefinite leave to recoup. Travelling home from a family reunion for GHOST MONTH the journey takes an unexpected turn. Yu’s sister Kemi disappears after investigating a mysterious man but is soon also the prime suspect in a murder investigation.
Something foul is afoot and it is determined to stop Yu from helping his sister. Will he save her and himself from the Shadows before the Hell Gates close?
Well...what do you know.
The Hungry Whispers teaser demo project is complete(ish) and while it's still technically a beta, Team Wasabi and I reached our first milestone and I proudly present a fully working teaser demo.
This project is really a personal experimental project for my final major at university. I wanted to develop my skills as a musician writing music and sound design for an interactive environment; the chosen medium being a horror based visual novel.
I believe that there are many things the visual medium cannot communicate to a player yet the soundscape can (and vice versa but that's another story).
I am now going to attempt to write the majority of the main creditors here (this will be properly updated at a later date) as it's 4:22am and I have to submit this properly for my course, so this may undergo major editing at some point XD.TEAM WASABI MEMBERS:
for the medical advice lol.
for contributing artwork 8D
for moral support!
I shall upload some 'Makings of' at some point so let me know if anyone's interested! I shall pretty it up for dA use XD.
Thanks everyone ....
I will upload .exe and .app versions onto mediafire to download for offline play. I shall get to that soon.
You can also listen to the tracks that I wrote for the project on my Sound Cloud