The train cabin scene is in the first part of Hungry Whispers has been redesigned! We're currently ironing out the details so that we can model it in 3D and paint over it again. 3D is great because then we don't need to worry about perspective and that gives us more to play around with in terms of dynamic camera angles for CG cut scenes (again reducing the amount of tears for our artists for perspective/environment woes).
In other news, the overarching story has also been re-written. We've scrapped so many things and I'm not even sure what version we're on in terms of the story. Act one is being revised [AGAIN] but I've a good feeling about this revision! The story's coming together, I'm pretty happy with it so far minus a few niggles and I'm pretty confident we can get another full beta out of the new Act1 for July.
We're still always open to concept artists wanting a game project to work on for their portfolio. If you're interested contact me and you must be comfortable with using Skype, Google documents and Google Hangouts!
Thanks in advance for faves/comments!
Great use of perspective here!
Aw, wow, this looks good!
Great work JD!
Keep up the great work! I bet the story has changed a lot since I left the team. XD
It's looking really amazing! keep up the hard work! c: